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Aether Grid - Sci-Fi Tower Defense
Complete adaptive music project featuring original composition and technical implementation in Wwise and Unity for a sci-fi tower defense game.
The score combines orchestral and electronic elements to support strategic gameplay through evolving musical intensity, atmospheric textures, minimalist rhythms, and progression-driven pacing. Designed around enemy wave progression, the music expands from ambient exploration into increasingly energetic states while maintaining a cohesive sonic identity.
I composed and implemented a branching music system featuring multiple intensity levels, dynamic transitions, musical variations, adaptive layering, win and lose stingers, and interactive gameplay states. Additional implementation included playlists, subtracks, transition segments, switch-based logic, and RTPC-driven music progression using Wave Number parameters in Wwise.
The project explores interactive composition techniques that balance long-term player engagement with strategic clarity, creating a responsive score that evolves alongside gameplay while preserving musical continuity.





