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Melora - Atmospheric Exploration
Project type
Game Integration with FMOD
Date
September 2025
Complete game audio project featuring original sound design, adaptive music composition, and technical implementation in FMOD and Unity for an atmospheric exploration game focused on elemental environments and immersive worldbuilding.
The project combines adaptive music systems, environmental ambience, scatter events, spatial audio, and room-based transitions to create a magical, evolving soundscape inspired by atmospheric exploration games.
I designed and implemented interactive music states, terrain-based rolling audio, environmental reverb zones, collectible feedback systems, and dynamic room transitions while also handling mixing, optimization, and middleware integration.
Additional implementation work included FMOD snapshots, ducking systems, event emitters, terrain-based audio routing, layered rolling systems, scatter instruments, and live mixing workflows between FMOD and Unity.




