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Nightmare Wizard - Survival Game

Project type

Game Wwise Integration

Date

March 2026

Complete game audio project featuring original sound design, voice recording, music composition, and technical implementation in Wwise and Unity.

The project focuses on creating a reactive gameplay-driven audio experience through vertical adaptive music, RTPC-controlled systems, enemy vocal “barking,” low-health feedback layers, 3D spatialization, attenuation design, and dynamic ambience.

I designed and implemented interactive music transitions, layered combat audio, environmental soundscapes, enemy vocal systems, and reactive player audio while also handling mixing, optimization, and middleware integration.

Additional implementation work included custom Unity scripting for enemy-count and player-health RTPCs, blend containers, bus routing, ducking, and profiling workflows using the Wwise Profiler and Game Sync Monitor.

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© 2026 by Nadja Ganev. 

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