
Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Nightmare Wizard - Survival Game
Project type
Game Wwise Integration
Date
March 2026
Complete game audio project featuring original sound design, voice recording, music composition, and technical implementation in Wwise and Unity.
The project focuses on creating a reactive gameplay-driven audio experience through vertical adaptive music, RTPC-controlled systems, enemy vocal “barking,” low-health feedback layers, 3D spatialization, attenuation design, and dynamic ambience.
I designed and implemented interactive music transitions, layered combat audio, environmental soundscapes, enemy vocal systems, and reactive player audio while also handling mixing, optimization, and middleware integration.
Additional implementation work included custom Unity scripting for enemy-count and player-health RTPCs, blend containers, bus routing, ducking, and profiling workflows using the Wwise Profiler and Game Sync Monitor.



